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As the sophistication of computer-based drawing and painting programs has increased in recent years, so the popularity of fantasy art has grown and been taken up by a wider audience. Produced in association with brand-leading magazine "ImagineFX", this book instructs readers on a step-by-step basis how to produce top quality digital fantasy in a variety of styles from manga to gothic. With reference to a small number of creative painting programs (including Corel Draw, and Corel Painter) which are world standard and suitable for Macintosh and PC, the book explains in plain language, and with the help of step-by-step screen grabs, how to progress from basic 'pencil' roughs to first stage line art and ultimately finished colour art. Included are a series of 'Fantasy Master' profiles throughout the book from leading fantasy artists — Boris Vallejo, Alan Lee, Todd Lockwood, Jim Burns, Linda Begkvist, and many more. The book also targets specific aspects of art creation, including making your characters lifelike, creating scenes as diverse as manga and fairy woodlands, 3D imagery, speed painting, producing oil, watercolour and other effects. (20,000 words). It is a complete practical guide to creating digital fantasy art. It is produced in association with "ImaginFX", the world's leading fantasy magazine. The future titles include "Fantasy Art Landscapes" and "Fantasy Art Creatures".
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As the sophistication of computer-based drawing and painting programs has increased in recent years, so the popularity of fantasy art has grown and been taken up by a wider audience. Produced in association with brand-leading magazine "ImagineFX", this book instructs readers on a step-by-step basis how to produce top quality digital fantasy in a variety of styles from manga to gothic. With reference to a small number of creative painting programs (including Corel Draw, and Corel Painter) which are world standard and suitable for Macintosh and PC, the book explains in plain language, and with the help of step-by-step screen grabs, how to progress from basic 'pencil' roughs to first stage line art and ultimately finished colour art. Included are a series of 'Fantasy Master' profiles throughout the book from leading fantasy artists — Boris Vallejo, Alan Lee, Todd Lockwood, Jim Burns, Linda Begkvist, and many more. The book also targets specific aspects of art creation, including making your characters lifelike, creating scenes as diverse as manga and fairy woodlands, 3D imagery, speed painting, producing oil, watercolour and other effects. (20,000 words). It is a complete practical guide to creating digital fantasy art. It is produced in association with "ImaginFX", the world's leading fantasy magazine. The future titles include "Fantasy Art Landscapes" and "Fantasy Art Creatures".
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In the 1600s Sara de Vos loses her young daughter suddenly to illness. In her grief, she secretly begins painting a dark landscape of a girl watching a group of ice skaters from the edge of a wood. In 1950s New York, Martijn de Groot has At the Edge of a Wood hanging above his bed. Though it is a dark, peculiar painting, he holds it dear and when it is stolen, he is bereft. In Brooklyn, struggling art student Ellie Shipley accepts a commission to paint an intricate forgery of the painting, not realising that her decision will come to haunt her successful academic career. Gorgeously written, brilliantly conceived and executed, filled with tension and revelation, The Last Painting of Sara de Vos is one of those rare books that stops time as you read it. This is a novel you will want to revisit for the sheer pleasure of watching a master at work.
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